Dota Underlords | Legion Commander variations

I created a 3-level visual progression for a selection of heroes for Valve Corporation for the game Dota Underlords. It involved both the reworking of provided Dota 2 cosmetics through hand-painted texturing and modeling, as well as creating new content as needed. All heroes were optimized for Underlords with two LODs as well.

Level 1

Level 1

Level 2

Level 2

Level 3

Level 3

Legion Commander optimization

Legion Commander optimization

Diffuse textures

Diffuse textures

Originally provided assets

Originally provided assets