Dung Ho! Artwork

Some examples of 3D and 2D art I created for the recently released co-op game Dung Ho! Working with an extremely tiny team with limited resources and a fairly short time frame to ship the project presented us with some challenges to consider when developing the art style. Our main focus was to be able to quickly produce colorful, fun models that read well at the large scale of the world for an insect-sized player. Gradients, vivid colors found in the real-world biomes, lightly-tiling textures are found throughout our environment art, with sculpting and normal maps used sparingly.

I was responsible for character art, props, as well as UI design, including 2D art for icons and menus, and concept art.

Team illustration for social media for our game launch

Team illustration for social media for our game launch

Default beetle model

Default beetle model

Beetle model texture set/cosmetic parts breakdown

Beetle model texture set/cosmetic parts breakdown

Totem item-associated beetle cosmetics

Totem item-associated beetle cosmetics

More beetle cosmetics

More beetle cosmetics

Iridescent beetle cosmetics

Iridescent beetle cosmetics

Caracal kitten (Muffles) character model model

Caracal kitten (Muffles) character model model

Muffles ZBrush sculpt

Muffles ZBrush sculpt

Muffles flat diffuse texture

Muffles flat diffuse texture

Paracoprids character model

Paracoprids character model

Totem item (passive buffs) models

Totem item (passive buffs) models

A few usable item models

A few usable item models

Item UI icons

Item UI icons

Cosmos flowers

Cosmos flowers

Cosmos wireframe

Cosmos wireframe

Mangrove models

Mangrove models

Lilypad model

Lilypad model

Bouncy cactus model

Bouncy cactus model

In-game screenshot of a bouncy cactus ravine (credit to Mike Graham and Eythan Graham for world and level design, additional art by Wes Parker and Boo Armstrong)

In-game screenshot of a bouncy cactus ravine (credit to Mike Graham and Eythan Graham for world and level design, additional art by Wes Parker and Boo Armstrong)

In-game screenshot of a mangroves area

In-game screenshot of a mangroves area

In-game screenshot of a mangroves area

In-game screenshot of a mangroves area

In-game screenshot of veld with sand dunes

In-game screenshot of veld with sand dunes

In-game screenshot of a flower field

In-game screenshot of a flower field

In-game screenshot of a flower field

In-game screenshot of a flower field

Bouncy fruit models

Bouncy fruit models

Fern variations with simple texture

Fern variations with simple texture

Pirate ship helm model with flat diffuse texture

Pirate ship helm model with flat diffuse texture

Pirate barrel model with flat diffuse texture

Pirate barrel model with flat diffuse texture

Palm tree model variations

Palm tree model variations

Pirate ship plank variations

Pirate ship plank variations

Scallop shell variations

Scallop shell variations

In-game screenshot of tropical pirate-themed area (credit to Mike Graham and Eythan Graham for world and level design, additional art by Wes Parker and Boo Armstrong)

In-game screenshot of tropical pirate-themed area (credit to Mike Graham and Eythan Graham for world and level design, additional art by Wes Parker and Boo Armstrong)

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area

In-game screenshot of tropical pirate-themed area